
Olmeca Gold
Pleonexium Sustainable Whaling Inc.
6
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Posted - 2016.04.14 09:21:08 -
[1] - Quote
People seem to focus more on reward and how CCP can incentivize, rather than what CCP incentivizes with this proposal. The nature of the reward is not the problem here. I heard people like JohnyPew offering bringing back limtied skill que and increasing it with daily ship kill. Thats crazy bad an idea and would not achieve anything besides making the game more annoying. Because the problem is not the reward, it is what you wanna ask people to do for the reward.
Whats important is how CCP can achieve a certain goal by using a reward system. Idk if it has to do with current proposal being easier to implement coding-wise, but at its best it would be an half-assed pursuit of a legitimate goal.
We say Eve is a sandbox. It is fun as long as people interact with each other. They stalk, hunt, kill, scam each other, form fleets, do incursions together, do missions, do wormhole sites, sov pvp. They risk stuff to earn isk, they get killed and become somebody else's fun. That's whats fun in Eve. CCP should incentivize this. Let me call this 'content'.
Simply incentivizing people to log in and kill 1 NPC per day is not the best solution to incentivize content. At its best you will get currently AFK people to login in hisec and kill an NPC per day. They will not be taking risk. They will not end up them participating in content in Eve after killing the NPC. Most likely scenario is that they will undock, kill an NPC in a belt, and dock back, log back off. You will probably get slightly increased online player numbers. It will not make Eve more fun and be a catalyst for content.
Then what would catalyze content?
First of all, do not reward risk free solo pve activity. By risk free I mostly mean hisec. By solo I mean there is very little chance of pvp interaction. This includes hisec missions/ratting/exploring etc. There is still a chance these people would get wardecced etc. But these people should have been pushed out of hisec anyway. This is another problematic area of Eve that I will not talk about but basically if you can earn pve income close to null/wh space in hisec this in itself is problematic. Even hisec incursions are a problem. Eve should be such that the rewards are sufficiently greater in null/wh compared to hisec so people would actually prefer losing ships over not leaving hisec.
Incentivize risk-taking, and doing it daily, with rewards that are worth it. So PvE becomes a content catalyst. Here is an idea on how to do it properly.
* Daily journal entries (similar to escalations) you get every day and which expire in 26 hours. * The entries send you in lowsec/nullsec/wormhole space and drop better loot in that order. If its low/null the system it sends you 5 jumps range of the closest null/lowsec system to you. If its in wormhole space the coordinates are in the system you are in (logged out etc) that day. * There could be Level 1 to 5 versions of this opportunities (1 good in simple frigates, 5 requires multiple battleships in fleet). There could also be exploration versions. * Now how can you choose which one you want? From the new daily opportunities menu you choose where (null, wh, low?) and which type (levels 1to5, exploration/combat) you want your daily journal entry. * IMPORTANT * They would not be gated and they would spawn beacons. Others can warp in and attack you easily. High chance of getting caught. We catalyze content, remember. * They would take at least 20 minutes to do. Sufficient chance for someone to find you. But also sufficient to ninja them in hostile null etc. * So once every day you get rewards equal to twice or even three times of what you would make spending same time doing the normal pve activity you do with that particular ship you are committing to the beacon, which is sufficient to do the anomaly you engage with. Risk taken should be big and reward should also balance the risk. * You can even combine the thematic in game event themes (Guristas, Blood sites etc.) with these. The events were an allright attempt to catalyze content, this is better. * Now **** the exact nature of the reward. Everything in Eve can be valued with ISK. The reward can be ISK, PLEX, Aurum, ships, whatever else. Just balance it so that it fits the values described above. If you make 100m ISK in a C4 wormhole anom, you should make 200/300m in a L4 wormhole daily opportunity.
Now this is probably significantly harder to implement. It could take a whole patch. But it would be the real solution on what you want to incentivize. And i think the outcomes would be worth to allocate the needed CCP resources upon. Still wanna go lazymode? I have no problems if CCP wants to copy the sites from actual missions in game. |